Journal of Legal, Ethical and Regulatory Issues (Print ISSN: 1544-0036; Online ISSN: 1544-0044)


Effectiveness of Kahoot on Exam Scores in Physics of High-School Students: A Case Study in Vietnam

Author(s): Tran Thi Ngoc Anh, Nguyen Ngoc Duy, Nhi Thi Nguyen

Kahoot is thought to be one of the advanced teaching aids which can be used to enhance the quality of educational process in schools. As a game-based learning tool, Kahoot helps to emphasize or summarize important contents of lectures in many study subjects by providing the options for multiple-choice questions or brainstorms in classes. Hence, studying with Kahoot is believed to improve the outcomes of teaching-learning processes for instructors and students. In this work, we quantitatively evaluate the effectiveness of Kahoot on the exam scores of students. The main goal of the present study is to understand clearly the benefits of Kahoot on teaching Physics in high schools in Vietnam. The study was conducted with 138 Grade-10 students (16-17 years old) in two groups, who studied with and without Kahoot. The exam scores in three tests of these two groups were classified into five quality levels (poor, weak, average, fair, and good). The results indicate that, with Kahoot, the numbers of students at the weak and average levels drastically shift toward the fair and good ones. We can confirm that the benefits of Kahoot also depend on the using time, individual ability in study, and gender of students. Kahoot is helpful to enhance the quality of study in Physics for learners. This study provides useful information for understanding the impacts of Kahoot on students’ learning outcomes. Finally, Kahoot is encouraged to be employed for teaching Physics at high schools.

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